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Showing posts with label mario. Show all posts
Showing posts with label mario. Show all posts

Wednesday, April 23, 2014

My 200 Favorite Video Game Themes- Part 20: Fin.

10.
Magic City
from Sim City 3000
Composer: Jerry Martin
Maxis; 1999

So, I open the final chapter in this series with an entry that is probably not on anyone else’s top 10 favorite VGM.  This personal choice comes from hundreds of hours over many years playing Sim City 3000.  I adore this song.  The pace, the tone, the piano, the way it builds and the melodies that overlap and play off each other are all just astounding to me.  There are a lot of great themes from the Sim City franchise but Magic City is the one that fits my taste and idea of an “amazing song” better than any of this storied series’ other tunes.

09.
Aquatic Ambiance
from Donkey Kong Country
Composer: David Wise, Evellyn Fisher Novacovic, Robin Beanland
Rare; 1994

Aquatic Ambiance really stands out for me as a 16-bit era song that not only uses the system’s audio capabilities better than any other song on the Super Nintendo (though it is not my favorite SNES theme), but also as another composition by David Wise that crushes the standards of game music.  It is an achievement in terms of stunning sound design and for pushing the limitations of 16-bit, midi-format music.  Aquatic Ambiance has a slow build, not getting to the song proper until the time when most game themes would have already begun looping.  All of the little details of this song, from the ambient synth filling the background to the beautiful piano melody that plays throughout come together to form a tune that does not simply live up to its pedigree, but it sets the standard for the sound of the entire series.

08.
Intro/Title
from Mega Man II
Composer:Takashi Tateishi
Capcom; 1988

The Intro theme from Mega Man II is one of the most well-known and revered themes among gamers.  It reflects all of the sounds and musical ideas that are expressed throughout the entirety of the game in one short, memorable tune.  The song has been covered time and time again, and has even had lyrics written for it in numerous fan videos.  It plays over the introduction to Mega Man II, the game I believe bears the best soundtrack of any single game in the history of the medium so far.  It is vibrant, bright, fun and catchy, and like just about every song in the game, it is timeless.

07.
Duff McWhalen
from Mega Man X-5
Composer: Naoto Tanaka
Capcom; 2000

Duff McWhalen’s theme is another song that likely does not show up on a lot of top tens, so let me see if I can express why I have this song featured so high on my list.  The piano melody is complex in the right way, the time signature and respective beat is catchy and lively, and the song’s tonal shifts are just perfect.  Duff McWhalen’s theme from the PSX game Mega Man X-5 is actually a cover of Bubble Crab’s stage from Mega Man X-2, and while melodically that version is just as good, as it is the exactly same, I love this version for its use of a set of synth sounds that just fit perfectly.  It is moody and simply brilliant.  

06.
Chill Penguin
from Mega Man X
Composer: Setsuo Yamamoto
Capcom; 1993

Another fan-favorite, Chill Penguin ranks as my second favorite Mega Man theme of all time.  It’s high-energy sound, insane use of a brain-melting synth/bass combination and classic melody make it stand out as the perfect tune for its stage.  It is has a fast lead riff that keeps the energy of the song high while still having a relatively slow tempo, and while those may sound like conflicting ideas, listening to the theme should help that make sense.  The tune has a slightly slower pace than most other songs on the soundtrack, but that does not detract from its intensity, accentuated by that phenomenal synth riff.  It also has a sound that perfectly reflects its stage, another major contributor to its placement in my top ten.  

05.
Dancing Mad
from Final Fantasy VI
Composer: Nobuo Uematsu
Squaresoft; 1994

Considered by most to be the ultimate boss theme, Dancing Mad is the official Kefka battle theme from Final Fantasy VI.  It plays as the player engages one of the most powerful video game bosses of all time and is the iconic example of the “perfect” battle theme, feeling grand and threatening.  Many fans of the Final Fantasy series extol Kefka as the greatest villain in the series, and considering he quite literally becomes God by the end of the game (right down to the Michelangelo imagery and Shekina behind his head), I can understand why.  The theme to battling a deity had better be amazing, and Dancing Mad nails it.

04.
Moon Theme
from Duck Tales
Composer: Hiroshige Tonomura
Capcom; 1989

To more casual game music fans or younger gamers, the inclusion of this 1989 licensed title from Capcom may seem a little odd.  However, while the original Duck Tales game was actually quite good, it is the soundtrack that kept its legacy alive.  It is full of great tracks and the quality of the soundtrack lies squarely on the shoulders of composer Hiroshige Tonomura, who only composed six titles under the Capcom label before leaving the company to work for Taito, whom he then left in the mid-90’s to pursue other projects.  Of his entire career, however, Tonomura has left one song behind that is among a few themes that really set the standard for what game music can and should be.  The Moon Theme is a beloved tune because of its cheery mood, tonal complexity and sheer breadth.  It is energetic, too, but it has a warmth to it that many game themes really lack.  It is a fun and endearing song that is always in the back of my mind when the subject of game music comes up.

03.
Wily - Stage 1
from Mega Man II
Composer: Takashi Tateishi
Capcom; 1988

Of all the themes in the outstanding Mega Man II soundtrack, the theme from Wily’s Castle 1 is by far my favorite.  It is hard to really put a finger on why, but I believe it falls mostly on the energy.  The minor key, the pace and the tone all give the feel of a song written to drive the player forward.  It is a perfect accompaniment to its stage, complimenting the flow well, despite the level’s more lazy vertical segments.  Still, there is an urgency to it, and it just feels right.  Also, it really just seems to stand out on the soundtrack.  It does not clash, mind you, rather it is like an evolution of the sounds heard up to that point.  It is actually a quite brilliant when you think about it.

02.
Bowser in the Dark World
from Super Mario 64
Composer: Koji Kondo
Nintendo; 1996

The Mario series of games has been hit or miss for me in terms of music.  Occasionally, I will hear a song that expresses the franchise’s trademark whimsy and self-aware sensibilities well and it will stick with me, but more often than not, it just comes off as forced.  However, Super Mario 64’s soundtrack is quite an achievement.  It has a mix of a lot of different musical ideas and all of them work astonishingly well.  The one song on the soundtrack that ranks above the others as my favorite is the Dark World theme.  The three courses in in the Castle where Bowser has hidden the keys to the varying floors have a song that is, for a lack of a better word, awesome.  The percussion, the build, and that moody melody during the song’s main section are all just intensely-classic.  I played this game a lot in my teens when it came out and it remains one of my favorite games of all time to this day, and this song is, believe it or not, part of the reason.  When I enter these worlds and that song kicks in, it just hits me with an overwhelming sense of nostalgia.

01.
Hyrule Field
from The Legend of Zelda: Ocarina of Time
Composer: Koji Kondo
Nintendo; 1998

Alas, the finale.  My number one pick.  Cliched?  Okay.  Obvious?  Maybe?  However, why is this one song held in such high regard by so many gamers?  Well, it is a masterful composition and an amazing achievement in sound design in games, but I do not think this is solely the reason.  I believe it is a combination of things.  Forget the argument that Ocarina of Time is among a handful of contenders for what could objectively be called the “Greatest Video Game of All Time”, and consider this one aspect of the game: When you enter Hyrule Field, this song plays for the first time contrasting a sorrowful and silent goodbye to a childhood home for Link.  The flutes break the day and the camera pans showing us what is really the first vast, open landscape any gamer had ever really gotten a chance to explore.  Sure it is not quite as big as it may seem, thanks to some clever design tricks that allow for the illusion of scale while remaining within the bounds of the console’s limitations, but the promise of exploring this world the first time we see the field and hear this song is a striking memory, at least for me.  The song is a orchestration of the classic Legend of Zelda theme music but unlike a vast majority of game music up to the time this game was released, this tune does not really loop.  It opens with the break of day and then, just as the song would begin its loop, fades out as night falls leaving behind an unsettling silence, broken only occasionally by the howling of a wolf or the chirps and shakes of midnight ambiance.  The song goes through several segments, all flowing to a triumphant climax as dusk approaches.  Koji Kondo’s theme for Hyrule Field is not only a good theme in terms of composition, but is equally stunning in terms of how it is used in the game.  It is a flawless implementation of an already breathtaking song, and that is why it is my number one.  

It took me a while to get through this list, but now that it is over, I have another list to start working on, here.  Keep watch because very, very soon I will be sharing my favorite movies of the 90’s.

Thank you for reading.

Monday, April 21, 2014

My 200 Favorite Video Game Themes- Part 19: Penultima

20.
Crono’s Theme
from Chrono Trigger
Composers: Yasunori Mitsuda, Nobuo Uematsu, Noriko Matsueda
Squaresoft; 1994

This map theme is really gives the feel of a big epic world, which of course Chrono Trigger has in spades.  The scope and breadth of this game is simply astounding, especially for a 16-bit era title.  It is nearly twenty years old and yet remains longer than most games released to this day.  There is just so much here, and this song has all of the strength of an aged, historical period piece tossed with a grand adventure.  It is an incredibly strong tune, and one of the best RPG themes of all time, in my opinion.

19.
Big Blue
from F-Zero
Composers: Yumiko Kanki, Naoto Ishida
Nintendo; 1990

This fan-favorite is one of the first video game themes to feel like a fully-realized rock song, complete with a guitar solo.  The use of pitch bending gives the illusion of a string bend on a guitar or a slide up or down the fretboard and the fast licks are reminiscent of a classic lead guitar improvisation.  Obviously mixing ideas from classic and 80’s rock, this tune has become one of the most covered video game themes, with fans taking various approaches to it on guitar from a classic rock style to overdrive heavy metal.

18.
Tera’s Theme
from Final Fantasy VI
Composer: Nobuo Uematsu
Squaresoft; 1994

Final Fantasy VI is arguably the best in the series.  The characters, the villain, the world as a whole, everything is carefully pieced together like a luxurious article of jewelry.  Fine details, facets and a polish not seen in any title before it.  Its soundtrack has also become somewhat legendary, as it features a few of the most iconic themes in the already renowned series’ repertoire.  Nobuo Uematsu did some of his best work on this entry and one of my personal favorites is Tera’s Theme.  Like Crono’s Theme from Chrono Trigger, Tera’s theme is used as the overworld theme song, and becomes the unofficial theme song for the entire game.  It is masterfully-composed for an early-90’s piece and has a mood and atmosphere that reflects the growing sophistication of video game sound design of the time.

17.
Storm Eagle
from Mega Man X
Composer: Setsuo Yamamoto
Capcom; 1993

Speaking of sophisticated, let us discuss what I would argue is the best game soundtrack of the 16-bit era: Mega Man X.  Already appearing on my list in previous entries, Mega Man X is a stunning turning point in game music.  For me, it was the definite shift in direction for game themes.  While music in games had already begun maturing by this point, it was Mega Man X that proved that layering and complex composition was not only possible, but a necessity.  The soundtrack is revered for its intensity, its hard rock styling and its memorability.  Favored above all by many is most definitely Storm Eagle’s theme.  As the player navigates the most customer-unfriendly airport in history, this rock tune drives the stage with energy and character that few other game themes have been able to recreate or stand against.

16.
Clash on the Big Bridge
from Final Fantasy V
Composer: Nobuo Uematsu
Squaresoft; 1992

I did not get a chance to play through Final Fantasy V until years after its release, and by then the famous Gilgamesh had already become one of the series’ most talked-about characters.  A large part of that is his intense, memorable battle theme.  From the opening to the end, this is an incredibly fast, non-stop adrenaline-rush of a song.  It never lets up, it just stays on its high from the time the guitars kick in.  I recommend the Black Mages version of this theme, it is incredible.

15.
Upper Brinstar
from Super Metroid
Composer: Kenji Yamamoto, Minako Hamano
Nintendo; 1994

Super Metroid, my all-time favorite video game, is a flawlessly-designed masterwork of the medium.  There is not one element of the game that I would consider to be truly-flawed.  The soundtrack is a memorable collection of eerie and unsettling tunes and my favorite track in the game is heard early on as the player first enters the overgrown Brinstar.  Upper Brinstar is has this hollow, abandoned feel to it for me, even more so than many other parts of the game (the Wrecked Ship notwithstanding) and the theme is this chanting, rhythmic composition that is structurally-complex and fitting for its level.  It is a favorite of mine because, as a kid, upon entering this place for the first time, I found the fading in of the drums and the chilling choir to be so striking, that, even after beating the game and hearing all of the other classic themes this game has to offer, this was the one that was still playing in my head.

14.
The Dark World Theme
from Legend of Zelda: A Link to the Past
Composer: Koji Kondo
Nintendo; 1991

I am pretty sure A Link to the Past was the first Super Nintendo game I ever achieved 100% completion on.  Around that same time I cleared Super Mario World, but A Link to the Past (my personal-favorite Zelda title), was the SNES game I pushed myself to finish almost the same weekend I started playing, and with the help of Nintendo Power, me and my friend did everything there was to do in the game shortly thereafter.  One of my favorite elements of A Link to the Past was the changing world after Ganon takes over.  The idea was a reimagining of the Second Quest from The Legend of Zelda and has since been implemented many times in the series.  The Dark World theme is a great adventure theme, highlighting some excellent design and contrasting the strangeness of the changed world around you.

13.
One Winged Angel
from Final Fantasy VII
Composer: Nobuo Uematsu
Squaresoft; 1997

Sephiroth is one of the most revered and exalted villains in the long history of fictional bad guys.  I do not believe this reverence is restricted to gaming, either.  I think Sephiroth is one of the most recognized and cheered villains in the annals of popular culture.  His power and unforgivable actions throughout the story of Final Fantasy VII has made him a target of gamers’ anger for years, which is the sign of a truly great antagonist.  His theme, One Winged Angel, is a bombastic and menacing piece and certainly reflects the feeling of facing a being far more powerful than one’s self.

12.
Dire Dire Docks
from Super Mario 64
Composer: Koji Kondo
Nintendo; 1996

Super Mario 64 has a number of excellent tracks and a few of them are high on my list for my all time favorite game themes.  Super Mario 64 is one of my favorite games of all time for a number of reasons.  It was groundbreaking for its time, implementing 3D better than just about any game before it.  It has a number of stages that are just brilliant from a design standpoint and, unlike most early 3D platformers, still holds up to this day when compared to titles like Jak and Daxter and the first Sly Cooper.  Dire Dire Docks is an excellent tune, featuring a soft, soothing sound that never goes into the high-pace, fast-tempo energy of typical game music.  This theme instead has a sound that greatly reflects its level.  This theme is played in Jolly Roger Bay and Dire Dire Docks, two water stages that have a flow that is paced significantly slower than other levels in the game, so the lower tempo suits the levels well.  The gentle melody is relaxing and memorable and has been a personal favorite of mine for years.

11.
Another Winter
from Scott Pilgrim vs. the World
Compsoers: Anamanaguchi
Ubisoft/Montreal; 2010

At number 11, we bid adieu to Anamanaguchi.  Another Winter is their stunning stage 1 theme from Scott Pilgrim vs. the World: the Game.  I do not really know how much I can say about this soundtrack that I have not already gushed except: Listen to it.  All of it.  Another Winter is some of their best work but what makes it stand out for me to rank so high on my list is how it is presented in the game.  When I first played this excellent beat-em-up I was not entirely sure what to expect, and the first stage of the game tells a story as you move through it that is complemented by this stunning track.  It is cheerful, it is catchy and it fits the pace of the level well.  Many beat-em-ups tend to have their soundtracks feel repetitive because, as they are paced much slower than most other game types, they tend to have levels that are shorter in size, but longer in duration, so a shorter loop could reasonably become annoying.  Anamanaguchi made songs with nice, long loops to compliment the levels’ length, and the result is one of the best game soundtracks of all time.

Thursday, March 13, 2014

My 200 Favorite Video Game Themes - Part 2: Bullets Everywhere!

190.
Ideal
from Ikaruga (Arcade/Dreamcast/Gamecube)
Composer: Hiroshi Iuchi
2001; Konami




Konami has had a good run over the years with their shmups.  Expect to see a few more tunes from their entries in the scrolling shooter genre on this list.  First, however, is Ikaruga.  If you have not played, or even heard of this amazing game, it would take an entire entry’s worth of explaining, so I’ll just call it an excellent shooter with a unique and fun mechanic.  Oh, and the soundtrack is AWESOME!  Going back to the Gradius Series, Konami has a great track record for providing great music for their scrolling shooters and Ikaruga is no exception.  It opens with an anthemic horn piece followed by a thumping electronica/orchestral theme that will likely get stuck in your head.  I know it does for me, anyway.


189.
The Decisive Battle
from Final Fantasy Tactics (PSX)
Composers: Hitoshi Sakimoto, Masaharu Iwata
1997; Squaresoft




Final Fantasy Tactics is not one of my favorite games, really.  The turn-based strategy genre is just one I never really could get into, as many times as I’ve tried.  However, there is one thing about this game I do like, the soundtrack.  Sakimoto and Iwata did some great work here, and Sakimoto himself would later go on to work on the astounding Final Fantasy XII soundtrack.  So, his first of several appearances on this list is this battle theme, heard early in the game, in the Dorter Slums.  It is tense and has this ominous vibe to it, which works in the favor of battle themes, and has a nice rhythm, which is created by the thundering timpani and assisted by the syncopated strings.


188.
Intro Stage
from Mega Man X2 (SNES)
Composer: Yuki Iwai
Capcom; 1994




Yuki Iwai is one of the most prolific and stunning talents in the industry’s history.  A former employee of Capcom, she worked on classic soundtracks in the Rockman X and Street Fighter series, and many more.  Occasionally composing under the pseudonym Sato, or going by her other monomonimal title Yuki, Iwai worked her ass of to make the first two Rockman X soundtracks the classics they are and it shows.  The Intro Stage theme from Rockman X2 is just awesome.  Keeping with the hard rock vibe of the series’ soundtrack norm, the fact that this is a 16-bit soundtrack just blows my mind.  Whenever I listen to this or any other theme from this spinoff series I forget that it is just analog beeps and buzzes that are layered and modified to sound like guitars, synth keyboards and drums.  You could have fooled me because when I was a kid playing the very first Megaman X title on my Super Nintendo, I could have sworn there was a rock band living inside of my TV.


187.
Save Yellow
from Gunstar Heroes (Genesis)
Composer: Norio Hanzawa
1993; Treasure/Sega




Gunstar Heroes is an awesome shooter/platformer released on the Sega Genesis in 1993.  Treasure, its developer, managed to make a stunning action title and bring with it an awesome soundtrack.  Save Yellow is one of a number of themes in the game with a bouncy, synth aesthetic to it.  There is nothing organic about this music, and that is JUST fine with me.  The electronic nature of this theme, along with its bouncing beat and “take charge” melody is really all I needed to put this on my list.  As I was not a Sega player back in the day, mainly because me and all of my friends were Nintendo kids, I missed this one originally and it was not until years later that I got a chance to play this masterpiece.  I would have been around twelve when it came out, and it would have been right up my alley.  The pace, the menace, and the energy of this excellent game is all present in this song.  It is all just so glorious.


186.
The African Mines
from Duck Tales (NES)
Composer: Hiroshige Tonomura
Capcom; 1989





There will be another song from this game much higher on this list.  If you do not know what it is, then I just can’t wait until you hear it, because if it is your first time hearing that tune, then it will change your life!  Okay, maybe that’s overstating it, but the Ducktales soundtrack has gone down in nostalgia as one of the best game soundtracks really on the weight of just one song, that said, the theme from the African Mines stage is not anywhere near as good as its more famous composition, but it is definitely a classic.  This song does not really invoke “Africa” for me, but it is still a smooth-sounding, upbeat tune that does flow with the level very well.  Shortly after the release of Ducktales, composer Hiroshige Tonomura would pursue other projects at Taito, leaving Capcom for good.


185.
Science is Fun!
from Portal 2 (PS2/PC/360)
Composer: Mike Morasky
Valve; 2011





As far as songs that fit the game’s mood, atmosphere and tone well, this phasing electronic piece nails it.  Playing over the game’s official trailer as well as at a few points in the game, Portal 2’s instrumental theme is one of those songs where, even if you have never seen a single frame of either game, you can at the very least get a feel for the mood and pace of the game.  The excellent Portal 2’s soundtrack is filled with gems like this, and this game will make another appearance later on the list.


184.
Granas Sable
from Grandia 2 (Dreamcast/PS2)
Composer: Noriyuki Iwadare
Game Arts/Enix; 2000



I love Grandia 2.  Sure, it’s flawed, but I have played a lot of JRPG’s and this series, and Grandia 2 has some of the best combat of any entries in the genre, in my opinion.  The soundtrack is okay.  It’s not great, not astounding, just… okay.  Still Granas Sable, which plays in several areas of the game, is a great composition on its own.  It has a very adventurous feel to it, setting the mood for what be a fun and entertaining quest.  The mood the song invokes matches the game perfectly, well, at the very least it does up until the game’s massive tonal shift about two thirds of the way through.  Its composer, Iwadare, has worked on dozens of games as lead composer, including a majority of the Grandia games, entries in the Lunar series as well as Phoenix Wright.  He is a classic composer in his own right and deserves proper recognition.


183.
Wave Man
from Mega Man V (NES)
Composer: Mari Yamaguchi
Capcom; 1992


)

Wave Man’s theme is one of my favorites.  It does not top my list, obviously, but it does bring back a lot of memories.  I love Megaman V’s soundtrack.  It is one of my favorites in the series and you can expect more from this game to show up on this list in the future.  Wave Man’s theme is another that fits the level well, with rising and lowering water levels that seem to dance to the music.  The ripples bounce to the beat.  It all just works so well.  


182.
The Young Descendant of Tepes
from Touhou 6- Embodiment of Scarlet Devil (PC)
Composer: ZUN
2002; Team Shanghai Alice


)

This series…  Legendary for its difficulty, as well as its soundtrack, Touhou is a series of independently-developed PC “Bullet Hell” games that has began in the 90’s and is still seeing releases to this day.  The characters have become as iconic and recognizable as the games’ countless, mind-boggling gameplay videos on Youtube.  The game’s lead designer, artist, programmer and composer, ZUN, makes his first appearance on my list with this piano-heavy orchestral rock piece from the sixth official entry in the Touhou series.  Stage 6 is a rough gauntlet leading to some pretty insane boss battles.  This song ends right before the big fight of the stage, but the tune is really the level’s highlight for me.


181.
Go Straight!
from Streets of Rage 2 (Genesis)
Composers: Yuzo Koshiro, Motohiro Kawashima
1992; Sega

)
The first level theme of this excellent Sega brawler is a catchy synth dance number, which is pretty much the description for any song on the soundtrack.  Go Straight plays for the first half of the first stage and is an endlessly-catchy, upbeat piece.  It’s memorable to the series’ fans (myself included) and has really held up well given that the game is more than two decades old!  It definitely has a touch of hip hop in there, as much hip hop as you could get out of an early-90’s video game, anyway.  Mix that with the gritty streets in the game and you have a solid tune from an awesome game.