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Showing posts with label old-school gaming. Show all posts
Showing posts with label old-school gaming. Show all posts

Tuesday, March 11, 2014

My 200 Favorite Video Game Themes - An Introduction

Cartoon by Chris McElfresh; 2014
I love video game music.  This is a niche, for sure, but I do know that I am not alone in this.  As someone who grew up in the 80’s and 90’s, during the height of the Nintendo Generation, reading Nintendo Power while eating the Nintendo Cereal System, video games have been a tremendous part of my growth into a pop culture nerd. Therefore, it is undeniable that video games have been a huge part of my life as a whole.  So, factor in the fact that I am also a music nut, always gravitating towards good melodies, I have spent hours of my life humming the music to the games I have played over and over through the decades.

Now, I cannot say narrowing this list down was easy.  I had to pick 200 themes, the 200 that I knew deserved to make my list.  I would say it is pretty diverse, too.  That said, there is an abundance of music from the Mega Man and Final Fantasy series on this list.  This is mainly dictated by the fact that I wanted to make an honest list first and foremost.  I could have made it a little broader but I would not have been sincere with that choice.  In the end, I think I made a list of 200 themes that best reflects my taste, as well as my childhood in many cases.  It is an entirely subjective countdown.  I am, in no way, declaring these 200 themes as the “Greatest of all Time”.  I try my best not to fall into that trap.  

Most of the entries on my list made it out of nostalgia or simply my pure love for the song. There aren't any songs on this list that made it because I felt like they HAD to be on there. Every song and its place on the list made it where it is because of how that song impacted me personally.

So, without further ado, prepare for a long trek through almost three decades of game music as we kick off this series with entries 200-191!

Sunday, November 4, 2012

Film Review - Wreck-It Ralph (2012)


Wreck-It Ralph (2012; Walt Disney
Animation Studios)
Video games are now part of mainstream pop culture.  Well, they have been for more than two decades but if Hollywood's viewpoint really mattered at all you would think gamers were a frindge group.  Hollywood's treatment (fear) of video games and gamers has been visceral, with countless stabs in the form of nerdy gamer characters in lazy comedies and many, often-intentional film butcherings of beloved video game franchises.  Hollywood has a problem now, however, in the fact that the Nintendo Generation has grown up, many with children of their own, and with Wreck-It-Ralph it seems that a major studio has put aside its ire in lieu of an attempt to bridge a generational gap.  Is it perfect?  No.  Is it a step in the right diection?  Yes.

Wreck-It Ralph has been compared to Toy Story.  I see it, because that is pretty much what it is.  The premise is that in an arcade, all of those cabinets are actually self-contained worlds, connected by power cables to Game Central Station, which inhabits a power strip, the worlds' single common connection.   When the arcade closes, the characters in the cabinets live a life of their own, still holding to the rules and ideals set fourth in their games.  Wreck-It Ralph has spent decades in his world as a Donkey Kong-esque villain constatnly overshadowed by his game's hero, Fix-It Felix, Jr.  He struggles with lonliness as the denizens of his world fear and hate him for his constant destruction of their apartment building.  He looks up in jelousy as Felix is praised and parties are thrown in his honor.  Finally having enough, Ralph takes a step towards trying to make friends with the people in his world but is strongly rejected because he is not a hero.  Now, desperate to become a hero, Ralph begins to travel to other worlds to get that elusive title and earn the affections and friendships of his fellow game world inhabitants.

Now, I say "other worlds" but I really mean two.  The first is a shooter game world he initially enters, meeting up with Jane Lynch's Calhoun, a gung-ho military babe with a tortured past. Next he travels to the game that will become the central setting for a majority of the story, Sugar Rush, a cutsey racing title with freakish sprites disguised as little girls (and one gender-confused boy) as the racers.  If you need an idea of what this world is like, imagine Dr. Doom used some sort of power to mutate a copy of the Candy Land board game to a sentient giant and said board game monster went to the hills of Ireland and puked out the Chocolate Room from Willy Wonka and the Chocolate Factory all over the landscape, that's pretty much what it looks like.  This world annoyed me from the start, but I forced myself to get used to it.  It is not as though I had a choice in the matter.

This leads to my major complaint about Wreck-It Ralph, the ads lied to me.  I went in expecting a movie filled with lots of old-school gaming in-jokes and got a by-the-numbers romp instead.  Now, the video game references are there, they are there in spades, but they are sparse in comparison to the main premise, which could have taken place in any type of world outside of video games and would have more or less worked. This is a shame because there were so many directions they could have taken here, and they decided to make it an underdog sports story, a rag Disney wrung dry about twenty years ago.

On the technical side of things, Wreck-It Ralph is top-notch.  I did not see it in 3D because that crap gives me a headache but the film looks really good.  The characters are expressive and well-designed and the worlds are expansive and full.  The movie uses scale well too, as in the shots of the giant arcade machine screen looking out into the world from Fix-It Felix's apartment building inside the game. As far as characters and acting goes everyone is good except for one person.  Can you guess who that is?  In all honesty, I expected to absolutely hate Sarah Silverman's character Vanellope.  I didn't.  At least not nearly as much as I expected to.  I will say that her voice wears very thin on the nerves after a while but the writers did a good job of making her character sympethic enough that you kind of start to care about her, I do not think I will ever forgive the writers for this offense.  I have heard her compared to Jar-Jar Binks.  No.  She is nowhere near that annoying.  Still, she is what she is, a character designed to hook the kids in the audience who do not know who the hell Q*bert is.  Her story is pretty tragic too, and the my reactions to her childish antics often mirrored Ralph's, which I suppose was the idea.  As far as the rest of the cast goes, John C. Reily, an actor I normally dislike, is occasionally one-note as Ralph, but the character is written and animated well-enough that I can give him a pass.  Jack MacBrayer, Jane Lynch and Alan Tudyk are all fantastic, no complaints there.  Most everybody is more or less very good here, Silverman is just a little too much for me through most of the movie.

Now for the ultimate question:  Was Wreck-It Ralph any good?  Yes.  My complaints about a large chunk of the film aside, this is a solid movie.  Parents will like it as will their kids.  There are lots of nice references here and there that will make NES owners feel at home and the tragic ebb and flow of arcade gaming in America has left a grave need for loving nostaliga, which this film brings.  Putting aside the paint-by-numbers Disney-default story, the twist ending I saw coming from a mile away and the numerous eye-rollingly bad puns and there is still a lot here to take home.  I do not see myself rushing out to grab the Blu-Ray when it releases, but this is still the best animated film I have seen in 2012, and certainly the best family movie of the year.  Do as I did, forgoing aprehension and ignoring one's better judgement, and enter and just enjoy what you are given and you may find that Wreck-It-Ralph is a lot of fun.